Long story short - contract had Divinity: The Sword of Lies in it. Publisher revised it to Divinity: The Sword of Lies (working title). The day the contract was signed, we were informed the new name was going to be Divine Divinity, courtesy of the CEO who just made tons of cash with Sudden Strike and now figured that any new title needed to have an alliteration in it, or so we were told.
We told them that was a stupid idea. They didn’t like us telling them it was a stupid idea and they were also the ones checking our milestones so eventually we had to shut up, especially when inevitably we were late with a particular milestone. End of story, the person who came up with it indeed had poor taste in names and I agree that it probably cost us a lot of sales - most people thought it was a porn game.
A generative, networked system laced throughout with secrets
If you’re not particularly into video games but want to know why Minecraft is so special and important, read this
The Durutti Column - Sketch For Dawn (1981)
The best way to think about Google cars is that they are crawling the physical world like a search engine crawls the web.
How there’s just something about certain people.
How a person can be someone you want to share the real things with (not the places you’d show a regular tourist), how a person can make you see the familiar as if it were new, how a person can simultaneously make you see past yourself and see a better version of yourself.
Museum Hours, 2012
My dash is consistent
What played a part was certainly that vertiginous rush of remembering how integral these people were to my earliest conceptions of myself, to the humour and skepticism that still lights my way dimly through the world. And there is an incoherent swirl of sensitive things best marked simply as “the past” which were also involved, along with that occasional, cascading sense of how completely in our possession and also completely lost to us the past is.