I finally got around playing the first act of the episodic Kentucky Route Zero, and that’s indeed a lovely thing. An atmospheric and poetical interactive story, somewhere between a contemplative Wim Wenders and an eerie David Lynch (to situate more than to compare).
As I’m posting about eXistenZ:
Cronenberg has always been a prophetic filmmaker, but eXistenZ takes the crown. Not only does the film feature a plot about a virtual reality MMO, a videogame genre that didn’t came into fruition until much later, it also contains this shot.
Now remember this is a film from 1999. These guys are casually looking at their mobile device which sports a touchscreen. This is a very common view today, but back in 1999 no-one ever heard of an iPad (or an E-Reader for that matter), nor was anyone looking at some portable screen in their downtime.
And to think this isn’t even a plotpoint or a very important shot. It’s just a throwaway moment, right before the end of the film. Truly astonishing.
The begining of eXistenZ: http://youtu.be/scUe7HWlPaI?t=6m55s
This picture of people using the Oculus Rift: http://www.rockpapershotgun.com/2013/04/27/eves-virtual-reality-dogfighting-is-evr/
we went on splash mountain today
We’re in a stable relationship
I’m surprised you weren’t asked to leave for all that horsing around in the front
There is nothing about this picture that isn’t quality
like despite the couple in the front there’s the guy absolutely freaking out about them kissing and trying to protect jane crocker’s innocence
there’s those two people behind them that absolutely cannot believe what they’re looking at
and then there’s the guy in the back who is waiting for jesus to take him away from all this nonsense
Parce que le journal télévisé est devenu complètement absurde, ajoutons-y une couche de Moog [Cookbook]
Blade Runner - A Video game interpretation of the film score by Vangelis
In 1985, CRL couldn’t obtain the rights to the film, so they based their game on the soundtrack - although basically you’re still a bounty hunter looking for
Jason Rohrer’s game, A Game For Someone, began with the idea that it should not be played for at least 2,000 years. That brought about two issues: 1) How to make a game that would last for 2,000 years. 2) How to stop anyone from playing it for 2,000 years. Rohrer addressed both angles adequately.
On the topic of “thousands years design”, see also :
Lightning flashes and electric dashes, a volume of choice telegraphic literature, humor, fun, wit & wisdom (1877)
Because the telegraph had its own culture and customs, just like this more recent thing based on electric messages running through cables.
“Wives for Two; or Joe’s Little Joke” (p 41) for example could evoke to contemporary readers things such as: online chat, online identity, trolling and “meeting IRL”.
MICROSOFT LOTERIE CORPORATION
THIS WAS BOUND TO HAPPEN. THIS IS HAPPENING NOW.
Dead actors being revived through CGI.
What I didn’t expect is that it would be to sell chocolate…
Now expect the worst.
Whatever bad could happen in a town populated by creepy wax figures watching deep into your soul?