I like cities where I’m not an eager, engaged, canny urban participant, where I’m not “smart” and certainly not a “citizen,” and where the infrastructures and the policies are mysterious to me. Preferably, even the explanations should be in a language I can’t read.
So I’m maximizing my “inefficiency.” I do it because it’s so enlivening and stimulating, and I can’t be the only one with that approach to urbanism. Presumably there’s some kind of class of us: flaneuring, deriving, situationist smart-city dropouts. A really “smart city” would probably build zones of some kind for us: the maximum-inefficiency anti-smart bohemias.
I had no idea there was an English version of Le Manoir de Mortevielle. This fascinating game (with speech synthesis) I never finished as a kid.
You can now run it in ScummVM! http://scummvm.org/news/20140721/
(not sure about the French version, I’d have to check)
Bridges are, with skyscrapers and dams and similar monumental structures, the visual representation of our technical mastery over the physical universe. In the past half century software has emerged as an invisible yet pervasive counterpart to such world-shaping human artifacts.
Long story short - contract had Divinity: The Sword of Lies in it. Publisher revised it to Divinity: The Sword of Lies (working title). The day the contract was signed, we were informed the new name was going to be Divine Divinity, courtesy of the CEO who just made tons of cash with Sudden Strike and now figured that any new title needed to have an alliteration in it, or so we were told.
We told them that was a stupid idea. They didn’t like us telling them it was a stupid idea and they were also the ones checking our milestones so eventually we had to shut up, especially when inevitably we were late with a particular milestone. End of story, the person who came up with it indeed had poor taste in names and I agree that it probably cost us a lot of sales - most people thought it was a porn game.
A generative, networked system laced throughout with secrets
If you’re not particularly into video games but want to know why Minecraft is so special and important, read this
The Durutti Column - Sketch For Dawn (1981)
The best way to think about Google cars is that they are crawling the physical world like a search engine crawls the web.